In the StairBall™ kit is a total of 6 balls: Three striker balls (soft and light) and three target balls (heavy). Also included are three tokens for marking your progress during game-play. To begin a game, each player selects a Striker ball, a Target ball, and a Token of their chosen color.
To set up the game, each player places their Target ball anywhere on the first step of the staircase, and positions their token off to the side of the same step to mark their place. A throwing distance of 18 inches from the first step is recommended but may vary depending on area conditions.
The Winner is the 1st player to get their token to the top step by utilizing two methods of game-play: Striking and Blocking.
Striking: Each player takes a turn as a Striker, whose objective is to throw their Striker ball at their Target ball and knock it down the steps to the floor. Only one throw is allowed per turn regardless of whether the Target ball is struck or not. Once a Striker’s Target ball reaches the floor, they advance their Token by one stair (and reset Target ball to same stair as Token) before the next player’s turn begins. If a Striker hits their Target ball but it stops before reaching the floor, DO NOT reset it or move your token. Play the Target ball as it lies. Blocker’s Tokens can also be advanced to the next level if their Target ball is knocked down to the floor.
Blocking: When a player is not a Striker, they are a Blocker. The Blocker’s objective is to use their Striker ball to stop the Striking player’s Target ball from reaching the floor, but only if the Striking player was able to hit their Target ball first. If a Blocker is successful, they get to advance their Token by one step (and reset Target ball to same step as token), and the Striker’s Target ball stays where it lies. If a Blocker hits THEIR OWN Target ball in the process, they must deduct the placement of their Token (and Target Ball) by one step. There are no penalties for inadverdently hitting another Blocker’s Target ball. The first player to get their Token to the top step is the winner.
Be safe, and have fun!
Same rules and regulations as the original instructions with the following changes:
- Successfully “blocking” advances the blocking player’s token by the number of steps the ball was stopped before reaching the floor (i.e. if the Target ball is blocked on the 3rd step from the floor, your token advances by 3 steps)
- Players can not win by blocking. When your token reaches the 2nd to last step, blocking can not advance your token any further and your Target ball must be knocked all the way down to the floor in order to win.
In “Shield Ball” your goal is to protect your Target ball and strike other player’s Target balls. Utilizing the same “striking” and “blocking” methods of StairBall, the game starts at the top of the stairs rather than the bottom. Each player takes a turn attempting to knock another player’s Target ball down to the floor, deducting that player’s Token by one step each time their Target ball reaches the floor, and then resetting the Target ball to the same step as the Token. When a player’s Target ball is struck and making it’s way to the floor, the player who’s Target ball has been struck has one chance to “block” their own Target ball to keep it from reaching the floor, thereby delaying deduction of their Token. Once a player’s Token is deducted to the floor, that player is out of the game. The last surviving player is the winner.